#references are his original design from cd a shot from origins and a panel from the comics
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quick lil sketches to honor the fact that i fucking called it
#sth#sonic the hedgehog#sonic#metal sonic#iDog#references are his original design from cd a shot from origins and a panel from the comics#yes he's using the headphone jack as a ribbon#sonic prime#<-related i guess#i mean that's what im talking abt. his design in the trailer#also wow 11 months ago. oh wowie zowie :)
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Itâs Still (Pixelated) Hot Dog Legs Season
Fall should officially be in full swing by now, yet here in NYC (and many other parts of the US), it still feels like summer. Which Iâm not thrilled about, though at the very least, I donât feel so bad for sharing the above (by Robert Penney) so late into September.
On that note, time for a way overdue game culture round up! Itâs been a while, and a LOT been going on. And not to be a downer, but the chaotic weather has been in the news, obviously.
Hereâs a pic from Gamer Geek Nation on Facebook, who shared the aftermath of the Hurricane Harvey, along with: â⊠This is a time when we collectors need to remind ourselves that ultimately, this is just stuff, and our lives are more important. And make sure your collection is insured properly.â
Elsewhere in the world, the Tokyo Game Show just wrapped up, and not to repeat the obvious, but yes⊠the biggest, most exciting news was the Sonic X Hooters collabâŠ
Though the one between Hello Kitty and Game Center CX is far, far better (photo courtesy of Kotaku)âŠ
You also have this comically large Rockman doll, which apparently was available on Amazon but is now out of stockâŠ
Though I mostly wished I had been there to pick up some primo looking attire, like this Mega Drive track jacket that miki800 gave the heads up on before show time (there was also a Dreamcast hoodie that I personally donât think looks as nice, hence why Iâm skipping it)âŠ
I also really like this Pac-Man shirtâŠ
This Galaga shirt as wellâŠ
Also taking place in Japan was an exhibition held by the JARGA (Japan Retro Game Association); miki800 was there and captured some interesting bits of hardware, with the highlight being (IMHO) this Mega Drive clone that resembles a perfect mix of the model 1 MD and the original WondermegaâŠ
Thereâs no preview of the music yet, though may as well share the recently unveiled cover to the third (and final) installment of 8 BIT MUSIC POWERâŠ
Meanwhile, according to Original Sound Version, Mitch Murder has released yet another soundtrack to another game that never existed. In this it didnât come out for the Mega CD and doesnât involve mechaâŠ
Remember that Jet Set Radio figure I showed a while ago? Well, it's finally available for pre-order! Alas, it's not cheap, at least over at Big Bad Toy Store...
BTW, videogamesdensetsu shares with us what Beat looks like, sans-cel shadingâŠ
Sticking with VCD for a tad bit; hereâs what Pulseman looked originally looked like, and he sure was cute!
Whereas NiGHTS looked goofier⊠as well as more menacingâŠ.
Am confident most people will not give a ratâs ass about seeing hand drawn Virtua Racing track designs, but as a massive fan of the series, oh man, oh man, oh man...
Two never before seen Saturn prototypes that must be:Â â[taken] with a grain of salt!â
Apparently Looney Tunes X The Matrix was actually a thing? Somehow this does not surprise meâŠ
The work of Hideaki Kodama was recently highlighted, which was also recently auctioned; I wonder how much this painting of various PC Engine hardware went for?
Yet another Kickstarter mention? Yup. And this one is Jed Henry's third crowdfunding campaign: this particular variant of the Ukiyo-e Heroes concentrates on boss battles, with perhaps my fave piece being his depiction from The Breath of the Wild...
Am particularly fond of this image from the Street Fighter 25th Anniversary art book that grease-howard spotted, of old Chun Li chumming it up with her younger self...
Any and all BoJack Horseman fans out there may want to pick up this piece by Jude Buffum...
legendofnes reminds of that time Batman visited New Donk CityâŠ
It's just a bunch of cyber kids, all just hanging around, by sanigo...
Speaking of the gang, here we have the kids from Persona 5, by @aranciartâŠ
Apparently, if Jedah (from Darkstalkers) ran a juice stand, it wouldnât be the best, according to dreaminerrydayâŠ
The individual who runs SPLENDID LAND describes SLN-003 Gacha Man as a: "vendor robot who dispenses toys. even he doesnât know whatâs inside the capsules, so he always gets excited to find out"...
Meanwhile, hereâs official artwork of Mario and Peach, courtesy of the thevideogameartarchiveâs catalogue of the Mario Golf N64 manual; am pretty sure Iâve seen images of Mario looking distressed, though never to this degreeâŠ
The above is something Super Mario Broth would normally deliver, and speaking of, may as well share some recent faves on that end! Like these photos from a promotional campaign with a Japanese sports drink when promoting Mario Sports SuperstarsâŠ
Instructions found on the arcade cabinet for Vs. Super Mario Bros (which I remember so distinctly, and fondly)âŠ
From some Japanese video guide for the same game (am assuming the home Famicom version this time)âŠ
A greeting card (am assuming a Valentineâs)...
Mario without his hat, as he appears in a Game Boy controller test cart that Nintendo service reps used to calibrate buttons on a the handheldâŠ
And he we have a shortcut in SMB3 that I had no idea existed, and itâs a safe bet that most donât either: âIn Super Mario Bros. 3, the rock between the path to the first fortress in World 4 and the Spade Panel can be destroyed with a Hammer item, allowing the player to bypass the fortress. There is no obvious indication that this rock is destructible, as it is surrounded by decorative rocks. In fact, many guides for Super Mario Bros. 3 do not mention this shortcut.â
As for Super Mario Brothâs counterpart, Sonic the Hedgeblog has seen plenty of action as well⊠largely pinpointing all the obscure references found in Sonic Mania, So head over for that if that sounds like fun to you! Otherwise, thereâs also the Mario Bros having a Sonic PanicâŠ
A reminder of how Sonic looked at one point as he was being prepped for the Dreamcast; it would appear that at a certain point, in Sonic Adventure, he was going to look a lot more realisticâŠ
And this issue with EGM featuring a sneak preview of Sonic 2 is the very first video game magazine that I ever picked up!
Meanwhile, oldgamemags recently posted a page from an issue of GamePro, circa 2000, on a peripheral that allowed the Game Boy to play mp3s. Am sharing it cuz I really want a GB-looking mp3 playerâŠ
So someone on Twitter (who has since protected his account, so Iâll have to refer to nintendolife they snagged the pic before it was locked down) cracked open a electrocardiogram measurement instrument and found... a GBA? Itâs theorized: âperhaps earlier revisions of the unit had different screens, and once the supply chain dried up MiE was forced to source the next best thing?â
vice-s-assistant sez: "OK Guys, Iâm ready to hack."
According to bunney: "i was working at a convention arcade this weekend and some guy cosplaying ryu was playing street fighter with a blunt in his mouth"...
Can anyone tell what's being played here? At the very least, it's a nice shot (via rekall)...
Much like Arcade Crusade, I have no idea whatâs going on, and I agree that whatever it is, it looks intense...
If youâve ever wanted an artistâs rendering of the Raspberry Pi, then look no further than the work of retronatorâŠ
rasec-wizzlbang states: âthose square cross sections of the human skin layers you always see in biology books but as like, a minecraft blockââŠ
Courtesy of Arcade Crusade once again comes a very tender momentâŠ
Is it just me or does this promo image for Food Fight sure does look like a Norman Rockwell painting? As seen on thedoteaters...
Here we have a flyer for a really old SNK arcade game (weâre talking really old; almost a decade before the Neo Geo was a thing) that looks like it was made with todayâs sensibilities, doesnât it?
Also via obscurevideogames is a moment of pathos from Hacchake Ayayo-san 4 - Sexy Olympics - Ayayoâs Live Affection. Itâs⊠pretty obscure alrightâŠ
Yup, that's Hieronymus Bosch-styled Tetris all right (via freeindiega.me)...
crashcarnival presents:Â "true facts of the Ice Age"...
Hey, itâs the Ninja Turtles playing Pong (via rewind01)âŠ
Behold, Fighters Megamix version 2017 (via lonelyfrontier)âŠ
Yup, that is definitely a Chu Chu Rocket skirt  (via radicalhelmet)...
For those who have ever wondered what their Sonic characterâs political leanings are, in relation to the rest of the crew (and canât be bothered to sift through DeviantArt; via erratticusfinch)âŠ
Face to face (via futureisfailed)âŠ
Itâs been out for a while, though itâs not too late to pick up this Xenogears tribute zine, right?
Just a friendly reminder of how bat-sh*t insane Sin & Punishment is (via n64thstreet)...
Zimmerit.moe has everything you need to know about a game by Square involving mecha that youâve probably never heard of. And no, am not talking about Thexder; itâs even more obscure than that (am talking about Cruise Chaser Blassty BTW/FYI)...
Meanwhile, Michael âKayinâ OâReilly discusses the âBarrel Distortionâ look that emulators use to recreate the look of playing something on a CRT display and why itâs total crapâŠ
And⊠thatâs  it! Youâve made it to the end! Enjoy a cool, refreshing drink with Pac-Man (on the behalf of arcade-crusade)...
Donât forget: Attract Mode is now on Medium! There you can subscribe to keep up to date, as well as enjoy some âbest ofâ content you might have missed the first time around, plus be spared of the technical issues thatâs starting to overtake Tumblr.
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Syd Meadâs artistic legacy lives on through video games âą Eurogamer.net
Having played a critical role in the production of 1982âs Blade Runner, illustrator Syd Mead was asked what title heâd like to appear as in the filmâs end credits. âVisual Futuristâ was his reply. Now thereâs a job role youâd enjoy explaining to people at parties. Mead was a modern-day farseer, using his skills as an industrial designer and concept artist to build the worlds of tomorrow. Whatâs more, his visualisations have had an immeasurable impact on video games and the many artists working within the industry.
Itâs often said that games draw from an awfully narrow set of cultural and artistic touchstones. Never mind seven basic plots, there are only really two: sad man fights robots and space marines shoot aliens. Blade Runner, Aliens, Blade Runner again. Syd Mead, who died just a few weeks ago on the cusp of the new year, aged 86, is the artist behind the dominating aesthetic of an entire industry. His energy, spirit, DNA, spread out across games like ashes thrown to the wind.
Syd Mead. 1933 â 2019.
In the 80s, Mead helped develop his fair share of theme parks and laser tag arenas, even a few casinos (pleasure hubs with as many flashing lights as any cyberpunk alley). It was always going to be natural for Mead to make the jump to games. He worked on a fair few: Cyber Speedway for the Sega Saturn was one of his earliest, making use of his famed vehicle-design skills. But he also returned to work on the lightcycles in Tron 2.0, designed the spaceships in Wing Commander 5, and even worked with Westwood Studiosâ on their Blade Runner game. Much of this work was early concepting, sketching out hover cars and so on. Other times it was consultation. Most recently, Mead consulted on Aliens: Colonial Marines, fleshing out what heâd started all those years ago on the James Cameron film. In some respects, weâre unfortunate. An artist so talented, and willing to work in our space, who never found his âbigâ game. But I donât think it matters â there are so many indebted to him, shot through with his style, infected with his imagery.
Where to start with such an immense artistic legacy? Syd Mead always started with a car. His background was in industrial design, working for Ford Motor Company and later, US Steel. Mead was hired to make automobiles look desirable, to make the corporate cool. I canât help but think of CD Project Redâs upcoming 2077, and how critical the car has been to its marketing. A lounging sportscar is the 20th Centuryâs addition to the romanticist image of the figure, back to the viewer, looking out to a wide horizon. Thereâs something fetishistic about 2077âs automobile â 80s stylishness crashing against Meadâs careful retrofitting â but it also seems necessary. The Night City needs a car the same way NeoTokyo needs its motorcycle.
Cyberpunk 2077.
Meadâs pin-up cars were sleek and cutting-edge, but aspirations always extended further. It was an era of techno-optimism, and Mead was just as apt at envisioning scenery as he was coupes. If the cars could hover and fly, then so too must the distant cities and spires silhouetted against the alien worldâs setting suns. In fact, what was originally created to support the vehicles Mead designed, often overshadowed them.
Image from Syd Meadâs US Steel Series. Image credit Syd Mead.
Mead was originally hired to design just the vehicles for Blade Runner, but the automobile â his speciality â was an opportunity. It was how he opened portals to other times and places. While sketching out the filmâs iconic âspinnersâ, Mead began to think bigger. A car was only as exciting as the surroundings mirrored in its polished surface. Only as cool as the landscape it cruised by. So important was âthe flowing cascade of reflectionâ. âThe chrome ignites with a hundred blue-white suns,â Mead once said. A rough sketch wasnât enough. He needed a dark, rain-slicked street for the headlamps to illuminate. In the Polish cyberpunk game Observer, you begin your investigation in the cockpit of one such police car, the windscreen protection from the polluted downpour, the dashboard lit up like Times Square. Itâs a prototypical Mead image.
Blade Runner 2019 Spinner interior view. Image credit Syd Mead.
With Blade Runner, Syd Mead transformed cold technical drawings into snapshots of urban night-life. A cold cityscape suddenly came to life, evoking the lonely realism of an Edward Hopper painting. The flashes of future Los Angeles we were gifted are striking: neo-noir with a Gothic tinge, abandoned apartments, streets draped with cables and wiring. Balanced against this was the bustle of the market stalls and shopfronts with their neon signs and cryptic symbols beaming out into the darkness, although only ever to make the shadows more dramatic. Itâs quite a thing to invent the entire aesthetic of cyberpunk almost by accident. An entire genre brought to life because the taxi cabs looked a bit dull just sketched there on their own.
Film director Dennis Villeneuve once described Meadâs work as being ânostalgicâ, which is a strange term to describe something futuristic. But the future is never just that, is it? As an actual point in time itâs fundamentally inscrutable. Instead, Mead traded in visions, and if, when looking at his depictions, we have âthe strange sensationâ of having been there, of having âstrolled throughâ before, itâs because in a way we have. Iâm reminded of a quote attributed to the grandfather of cyberpunk, William Gibson (who worked with Mead on the Johnny Mnemonic film): âthe future is already here â itâs just not evenly distributed.â We live among high-tech pockets, elements advanced ahead of their time, glimpses of things to come. This is the raw material with which futurists extrapolate.
Blade Runner city. Image credit Syd Mead.
Syd Meadâs material may have been the two years he spent in Okinawa, Japan. Or his visits to Hong Kong. Cybeprunk as a genre has long had an odd fascination with parts of Asia. Dawning globalisation combining with a kind of âYellow Perilâ and anxieties around âTiger Economiesâ. The original Deus Ex game was partially set in Hong Kong, and the later Human Revolution in Hengsha. But even with this orientalism supposedly stripped, like in Mankind Dividedâs Prague, the original influence is pervasive. Its Golem City is familiar. A salvaged sprawl of slum-living, criss-crossed with wires and ventilation shafts and crowded with lights, busy flea markets, exotic signage, more lights.
Blade Runner 2019 city design 04. Image credit Syd Mead.
While much of Meadâs imagery is ubiquitous in games â cyberpunk sprawl, alien-infested spaceship, even ringworlds â his work has also influenced a whole generation of game artists in a more indirect way. Heâs inspired numerous video game world-builders, including Viktor Antonov, the architect of both Half-Life 2âs City 17 and the Dishonored seriesâ Dunwall. Antonov shares a background in industrial design, and much of his work also begins with vehicles â the Combine APC or the Dunwall Rail Car a jumping off point to explore larger fictional metropolises. With constant, solid, technical reference, naturally. Sci-fi is always speculative, but like Mead, Antonov was specifically hired to make made-up places seem plausible and feel authentic.
Concept art for Dishonoredâs rail cars, designed by Viktor Antonov.
Much of Meadâs work was dark and industrial. Think of Aliensâ USS Sulaco, which Mead meticulously designed, inside and out. âBristling with antennae,â as director James Cameron requested, the military vessel was a far cry from other sci-fi spaceships. Instead of improbably elegant or needlessly greebled like Star Trek and Star Wars, the Sulaco was highly engineered and purposeful. Inside, the tangle of pipes and mesh of grills and hatches â now a staple of the sci-fi interior â gave the impression of spatial depth. What skulked behind those walls? In games we see in that same dead space, lurking Necromorphs, or a sleuth of demons poised to jump out from behind hidden panels.
Mead is famous for his gritty dystopias, but Dennis Villeneuve suspects his universes are actually âfuelled by the strength of the optimism of the 50sâ, when, at least in the West, war was behind us and capitalism entered into a new golden age off the back of technological and scientific innovations. Jet engines, computers, and the Apollo space programme. It was out of this background that Meadâs visions sprung â not so much the future as a collective dream, now evidently unrealised. A lost future. No wonder looking at some of his artworks feels like going back home.
Image from Syd Meadâs US Steel Series. Image credit Syd Mead.
Mead knew how to paint utopias too. His style â colourful, vivid, light, clean, precise â channelled the speed and positivity of the supersonic age. The game series that probably most explicitly draws from him is Mass Effect. BioWareâs art director Derek Watts has talked about how, in their search for a visual identity, the team looked at Meadâs early, utopian, work, with its distinct geometric curves and exciting optimism. Like the aircrafts that whoosh across Meadâs blue skies, jet-trails in their wake, Mass Effect is filled with gentle curves and projections that sell the speed, propulsion and positivity of its world.
Mass Effect Citadel.
The Mako rover, the costumes and visors, the hazy clubs with their dancing holograms, the Citadel and its ring-like structure that recall those early US Steel illustrations. That sense of wonder as you land on a planet â light-years from any earthly dystopia. Instead, we get optimism radiating from distant skyscrapers set against pastel skies.
âTheir sensuality and beauty offer such a magnificent contrast with the brutality of our reality,â Villeneuve says on Meadâs early work. The director believes weâre in desperate need of utopias now. Itâs hard to disagree with this assessment, although I think whatâs so special about Meadâs work is the range â his ability to paint in vastly different shades. Itâs no wonder we see so many flashes of Meadâs brilliant influence in games. Every time we land on a new planet, or stare up at a sublime skybox or a looming megastructure. When we zoom by in a rocketship, a bike, a car. Itâs hard to shake the visions of someone whose job is to see into the future.
from EnterGamingXP https://entergamingxp.com/2020/01/syd-meads-artistic-legacy-lives-on-through-video-games-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=syd-meads-artistic-legacy-lives-on-through-video-games-%25e2%2580%25a2-eurogamer-net
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